Digital Electronics Lab 1

  1. The Grain Cube by Paul Odenwaldt
    This project first caught my eye with the thumbnail on the demonstration video. In the video he uses a Gamecube controller to control the granular synthesizer. Although I wasn’t to decipher the code that he wrote, I was really surprised by the things that he made possible with the controller. Adding effects like delay and pitch shifting within the controller, it made his project really stand out to me.
  2. Kelly Dicicco’s Final Project
    The idea of making an electronic harp was brilliant. Triggering the notes by breaking the beam of light instead of plucking a physical string seemed very creative. For this project Kellys wrote that there were two parts that had to be done which were the Arduino code and Max/MSP. I have no prior experience with using Max/MSP, but reading was she did to make the notes play was interesting. Before watching the demonstration video, I expected it to have a little bit of latency. However, the response was very quick and there was no latency to the instrument.
  3. Hank Borders Final Project
    Hank’s final project was able to take an input audio source and graph the amplitude of the audio on paper. The result of this project draws a graph that we see in like those action movies when they interrogate a character. Although the structure of the equipment that held up the pen wasn’t stable and had to be held by hand to prevent it from being shaken, it showed a high similarity in the paper graph and the digital graph.
  4. Nick Royall’s Final Project
    For Nick’s final project, he made MIDI step sequencer and keyboard. This project was interesting to me because this is basically what’s under a MIDI sequencer and keyboard in bigger instruments. Even though I lack knowledge with reading circuits and code, it was also interesting to see what goes in to make a sequence and keyboard. The appearance of this project looks very neat and complex. He used two bread boards and wired them together for this project. Out of the five projects that I chose to write about, it seems to me that this project has the hardest difficulty.
  5. Jordana Ferrer Final Project
    Using Teensy, Jordana created a motion based controller for his final project. For this project, he had three body attachments: a head band and a pair of gloves. He programmed the attachments so specific motion will affect the effects on the track such as volume and echo. This was a very creative project to begin with -adding an interactive aspect. Again, I don’t know much about how he coded this project, but I hope I’ll be able to read the code by the end of this semester.

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